These were to be the tutorial levels in the introductory area simply known as city. Introducing controls, enemy types and the powers to the player.
Tuesday, September 24, 2013
The first four levels of Sensory Deprivation
Since the game only partially exists I will describe the intended outcome of this project. The goal was to create a game that uses your senses as super powers. By focusing on one sense to make it super awesome you are sacrificing the other senses. We went with the two senses that are the most translatable to a video game; sight, sound and to mix things up we added the sixth sense which is control over time. I will talk more about the design ideas and about the troubles we ran into, but for now enjoy some screenshots!