Wednesday, October 1, 2014

Firefighter!

It's finally here! It's finally done!

I finished my first large game. It took forever. I learned a million things. I hope everyone enjoys it!





Welcome to Firefighter! A game where you run, jump and shoot your way around deadly fires!

Features:
- 20 normal levels
- 16 unlockable challenge levels
- 100+ badges to collect
- 4 different equipment load-outs that make the game more difficult and replayable

As mentioned in the features there will be different load-outs that unlock as you progress through the game. Not only do these load-outs make the game more difficult, they change the way you approach each level. If you are capable enough each level can be played in 4 separate ways.

This game has been many years in the making and got a little out of control due to my ambitions of making exactly the game I wanted to play. It is also the game where I learned to program and make games in general.  I hope you enjoy playing it and remember that if a certain badge seems to hard to get you can always move on to the next level and come back to it later.

Twitter.com/VinceTheB

Saturday, May 3, 2014

Joining Raptor Circus

Hello everyone out there in cyberspace!

I have been silent on my blog since Christmas, but with good reason. I have embedded myself in the Utah Indie game development community. Over the past five months I have met indie developers, people currently working at professional studios, and people who are making their dreams come true using KickStarter.

The first thing that occupied my free time was helping develop and create the website for Raptor Circus. This endeavor has been growing little by little each week. I will keep you up to date on all new projects we have going as they are announced. For now, we offer feedback critique and in person meet ups for people in the Salt Lake City area.


Friday, January 3, 2014

Holiday Presents by Me to Everyone

Heck yeah! New stuff from the holiday season  is now all on the internet and ready for you to peruse and enjoy. First up are two new games I have made. Both of these games were made as presents for that special someone in my life all of the quirks and fun we share may be embedded as sub-context for you to muse about.

Filthy Fox
Be the dirtiest lupine this side of the Mississippi or Nile or whichever river you prefer!

Pristine Penguin
Where there is a mess there is somebody feeling the need to clean it up. Show that dirt whose the boss!

Christmas Dragon
Finally we have my latest pixel art escapade that I worked on for the Secret Santa Competition over at Pixelation.net I highly encourage you to go and check out the other entries some are down right gorgeous while others are down right not safe for work. Peruse at your own risk.



Happy (late) Holidays!

Sunday, November 17, 2013

Meet Frogmin

Wecome back to another from scratch pixel art. This post was done for a challenge on Pixel Joint



The prompt for the challenge was as follows: "Create two sprites of a new and original character - a large version and a small version. The small version of the character should be roughly half the size of the large version of the character."

I struggled with doing a Chun-Li style character at first. I even spent about four hours on a sketch and initial mock up before I lost the passion for the character design. When I moved on to this more playful and cartoon-like character it became much more of a joy to work on. For those interested here is that original design sketch.

Sunday, November 10, 2013

Harbinger of Fall




Here are some pixels to celebrate my birthday. Everyone have fun and enjoy on me. :3

Monday, October 28, 2013

Chubby Jumping



This defensive animation is for dodging lower moves. I debated whether the character should jump straight up or do the current back bending move. Since these animations are meant to be played in reaction to another characters action I decided to keep the back bend.



This is a minor update to the last animation adding some particle effects.

Tuesday, October 22, 2013

Fire Squats

 I have been working diligently on this animation for the last week. Trying to make sure it makes sense has bloated the frame count to eleven. I think I still need to add some squish when the butt hits the ground, but for now it is acceptable.